@startuml
sprite $usb [48x48/16] {
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0000000000000000000008FFFF8000000000000000000000
000000000000000000008FFFFFF800000000000000000000
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000000000000000000000AFFFF9000000000000000000000
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}


!define MATERIAL_USB(_alias) ENTITY(rectangle,black,usb,_alias,MATERIAL USB)
!define MATERIAL_USB(_alias, _label) ENTITY(rectangle,black,usb,_label, _alias,MATERIAL USB)
!define MATERIAL_USB(_alias, _label, _shape) ENTITY(_shape,black,usb,_label, _alias,MATERIAL USB)
!define MATERIAL_USB(_alias, _label, _shape, _color) ENTITY(_shape,_color,usb,_label, _alias,MATERIAL USB)
skinparam folderBackgroundColor<<MATERIAL USB>> White
@enduml